the scene of each flashback usually starts out with a large portion of the scene in complete darkness, with a small lit-up area and icon hinting at what you have to do to progress, thus unveiling more of the scene, be it through the unveiling of more of the room or progressing time along. With the aid of the incredibly written story, even the most static of objects are given a life of their own. The Graphics on Before Your Eyes is simply stunning, to say the least. Maybe when my time comes to build my case with the Ferryman, He will look unkindly at me for not disclosing more… But for now, I’m abstaining regardless. And there really is no way of delving into it further without risking ruining the experience.
The incredible minute details are really what makes the gameplay so special.
Often leading to moments of having to justify to yourself that you, in fact, did not blink midway through another character’s line, as you have to fit the pieces together of what you may have missed. The mechanics of controlling the tempo of the story through your eyes is difficult and often flawed. As the eyes of Benny, you are tasked with the often challenging task of holding your eyes open whilst the characters in the world around you unravel the story, quite literally, before your eyes, creatively throwing in little tasks here and there so that you can really immerse yourself into the world of Benny – From pushing a boat around a bathtub to playing the piano in an attempt to get into a prestigious music college, The game excels in including you, the player, into the story. The game is ideally experienced through the eyes of the player via the use of a webcam, though this isn’t a requirement as the game can be experienced in its entirety through the use of the mouse.
#BEFORE YOUR EYES FERRYMAN PC#